Let's just use the T# descriptors until we get a fetch shader.
Signed-off-by: Christian König
Reviewed-by: Alex Deucher
---
src/gallium/drivers/radeonsi/radeonsi_shader.c |6 +-
src/gallium/drivers/radeonsi/si_state.c| 43 +++--
src/gallium/drivers/radeonsi/si_state.h
Let's just use the T# descriptors until we get a fetch shader.
Signed-off-by: Christian König
---
src/gallium/drivers/radeonsi/radeonsi_shader.c |6 +-
src/gallium/drivers/radeonsi/si_state.c| 43 +++--
src/gallium/drivers/radeonsi/si_state.h|9 +--
src/gallium/