Re: [Mesa-dev] [PATCH 3/9] glsl/lower_64bit: extract non-64bit sources from vectors.

2018-02-03 Thread Gustaw Smolarczyk
2018-02-03 11:26 GMT+01:00 Erik Faye-Lund : > > > On Feb 1, 2018 04:35, "Dave Airlie" wrote: > > From: Dave Airlie > > In order to deal with conversions properly we need to extract > non-64bit sources from vectors instead of expanding

Re: [Mesa-dev] [PATCH 3/9] glsl/lower_64bit: extract non-64bit sources from vectors.

2018-02-03 Thread Erik Faye-Lund
On Feb 1, 2018 04:35, "Dave Airlie" wrote: From: Dave Airlie In order to deal with conversions properly we need to extract non-64bit sources from vectors instead of expanding them as the 64-bit code does. We need non-64bit sources for the 32->64

[Mesa-dev] [PATCH 3/9] glsl/lower_64bit: extract non-64bit sources from vectors.

2018-01-31 Thread Dave Airlie
From: Dave Airlie In order to deal with conversions properly we need to extract non-64bit sources from vectors instead of expanding them as the 64-bit code does. We need non-64bit sources for the 32->64 conversion functions. Signed-off-by: Dave Airlie