On Thu, May 12, 2016 at 04:27:38PM -0700, Jason Ekstrand wrote:
> NIR gets kind of awkward when you have a 3-component vector with two floats
> and one int. This led to us accidentally going through float for the
> sample index. It doesn't hurt anything but it also isn't needed.
I suppose it
NIR gets kind of awkward when you have a 3-component vector with two floats
and one int. This led to us accidentally going through float for the
sample index. It doesn't hurt anything but it also isn't needed.
---
src/mesa/drivers/dri/i965/brw_blorp_blit.cpp | 36 ++--
1