Re: [Mesa-dev] [PATCH 31/42] compiler: don't bother setting INTERP_MODE_NONE to 0

2016-10-20 Thread Timothy Arceri
On Thu, 2016-10-20 at 20:03 -0700, Jason Ekstrand wrote: > I'm not so sure we can sure about this one.  I think we also somewhat > rely on being able to memset ir_variable and nir_variable to zero as > well. Sure I can change this patch to just update the comment.  gl_fragment_program ->

Re: [Mesa-dev] [PATCH 31/42] compiler: don't bother setting INTERP_MODE_NONE to 0

2016-10-20 Thread Jason Ekstrand
I'm not so sure we can sure about this one. I think we also somewhat rely on being able to memset ir_variable and nir_variable to zero as well. On Wed, Oct 19, 2016 at 4:09 PM, Timothy Arceri < timothy.arc...@collabora.com> wrote: > Now that the InterpQualifier array has been removed we don't

[Mesa-dev] [PATCH 31/42] compiler: don't bother setting INTERP_MODE_NONE to 0

2016-10-19 Thread Timothy Arceri
Now that the InterpQualifier array has been removed we don't need to bother with this. --- src/compiler/shader_enums.h | 5 + 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/src/compiler/shader_enums.h b/src/compiler/shader_enums.h index b6e048e..aa97691 100644 ---