On 10/02/17 23:13, Nicolai Hähnle wrote:
On 10.02.2017 13:03, Timothy Arceri wrote:
On 10/02/17 22:29, Nicolai Hähnle wrote:
On 07.02.2017 04:42, Timothy Arceri wrote:
From: Timothy Arceri
Pointers will have different lengths so we simply create a different
Hi Tim,
Small suggestion, should we go for storing pointers.
On 7 February 2017 at 03:42, Timothy Arceri wrote:
> +#if __x86_64__
> +#define CACHED_PROGRAM "program64:"
> +#else
> +#define CACHED_PROGRAM "program32:"
> +#endif
> +
This won't play nice with other
On 10.02.2017 13:03, Timothy Arceri wrote:
On 10/02/17 22:29, Nicolai Hähnle wrote:
On 07.02.2017 04:42, Timothy Arceri wrote:
From: Timothy Arceri
Pointers will have different lengths so we simply create a different
sha1 for each platform.
In theory we
On 10/02/17 22:29, Nicolai Hähnle wrote:
On 07.02.2017 04:42, Timothy Arceri wrote:
From: Timothy Arceri
Pointers will have different lengths so we simply create a different
sha1 for each platform.
In theory we should be able to share cached shaders as we
On 07.02.2017 04:42, Timothy Arceri wrote:
From: Timothy Arceri
Pointers will have different lengths so we simply create a different
sha1 for each platform.
In theory we should be able to share cached shaders as we cache all
pointer as uint64_t however if a
From: Timothy Arceri
Pointers will have different lengths so we simply create a different
sha1 for each platform.
In theory we should be able to share cached shaders as we cache all
pointer as uint64_t however if a pointer is ever added to one of the
structs we