[Mesa-dev] [PATCH 35/41] intel: Enable HiZ for texture renderbuffers

2011-11-17 Thread Chad Versace
When a depth texture is first attached to framebuffer, allocate a HiZ miptree for it. Signed-off-by: Chad Versace --- src/mesa/drivers/dri/intel/intel_fbo.c |7 +++ 1 files changed, 7 insertions(+), 0 deletions(-) diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/d

Re: [Mesa-dev] [PATCH 35/41] intel: Enable HiZ for texture renderbuffers

2011-11-18 Thread Eric Anholt
On Thu, 17 Nov 2011 19:59:02 -0800, Chad Versace wrote: > When a depth texture is first attached to framebuffer, allocate a HiZ > miptree for it. > > Signed-off-by: Chad Versace > --- > src/mesa/drivers/dri/intel/intel_fbo.c |7 +++ > 1 files changed, 7 insertions(+), 0 deletions(-) >

Re: [Mesa-dev] [PATCH 35/41] intel: Enable HiZ for texture renderbuffers

2011-11-21 Thread Chad Versace
On 11/18/2011 05:36 PM, Eric Anholt wrote: > On Thu, 17 Nov 2011 19:59:02 -0800, Chad Versace > wrote: >> When a depth texture is first attached to framebuffer, allocate a HiZ >> miptree for it. >> >> Signed-off-by: Chad Versace >> --- >> src/mesa/drivers/dri/intel/intel_fbo.c |7 +++ >>