[Mesa-dev] [PATCH 4/4] llvmpipe: reduce alignment requirement for 1d resources from 4x4 to 4x1

2013-06-03 Thread sroland
From: Roland Scheidegger srol...@vmware.com For rendering to buffers, we cannot have any y alignment. So make sure that tile clear commands only clear up to the fb width/height, not more (do this for all resources actually as clearing more seems pointless for other resources too). For the jit fs

Re: [Mesa-dev] [PATCH 4/4] llvmpipe: reduce alignment requirement for 1d resources from 4x4 to 4x1

2013-06-03 Thread Roland Scheidegger
Jose, I'm actually seeing sort-of-a failure with wgf11rendertargets, but only with vector size 128. After much head scratching, I can guess what might be happening but not sure. What happens it hat wgf11rendertargest terminates (getting the dreaded windows app crash notice, however it does not