It's unnecessary to load more channels than the vertex attribute
format. The remaining channels are filled with 0 for y and z,
and 1 for w.
29077 shaders in 15096 tests
Totals:
SGPRS: 1321605 -> 1318869 (-0.21 %)
VGPRS: 935236 -> 932252 (-0.32 %)
Spilled SGPRs: 24860 -> 24776 (-0.34 %)
Code Size:
On Tue, Feb 12, 2019 at 3:07 PM Samuel Pitoiset
wrote:
>
> It's unnecessary to load more channels than the vertex attribute
> format. The remaining channels are filled with 0 for y and z,
> and 1 for w.
>
> 29077 shaders in 15096 tests
> Totals:
> SGPRS: 1321605 -> 1318869 (-0.21 %)
> VGPRS: 93523
On 2/13/19 10:59 PM, Bas Nieuwenhuizen wrote:
On Tue, Feb 12, 2019 at 3:07 PM Samuel Pitoiset
wrote:
It's unnecessary to load more channels than the vertex attribute
format. The remaining channels are filled with 0 for y and z,
and 1 for w.
29077 shaders in 15096 tests
Totals:
SGPRS: 1321605