On Mon, 2016-12-05 at 20:39 -0800, Kenneth Graunke wrote:
> On Thursday, December 1, 2016 8:53:19 AM PST Iago Toral Quiroga
> wrote:
> >
> > This is ported from the Intel lowering pass that we use with GLSL
> > IR.
> > This takes care of lowering texture gradients on shadow samplers
> > other
> >
Kenneth Graunke writes:
> [ Unknown signature status ]
> On Thursday, December 1, 2016 8:53:19 AM PST Iago Toral Quiroga wrote:
>> This is ported from the Intel lowering pass that we use with GLSL IR.
>> This takes care of lowering texture gradients on shadow samplers other
>> than cube maps. Int
On Thursday, December 1, 2016 8:53:19 AM PST Iago Toral Quiroga wrote:
> This is ported from the Intel lowering pass that we use with GLSL IR.
> This takes care of lowering texture gradients on shadow samplers other
> than cube maps. Intel hardware requires this for gen < 8.
> ---
> src/compiler/n
This is ported from the Intel lowering pass that we use with GLSL IR.
This takes care of lowering texture gradients on shadow samplers other
than cube maps. Intel hardware requires this for gen < 8.
---
src/compiler/nir/nir.h | 7 +++
src/compiler/nir/nir_lower_tex.c | 40 ++