Re: [Mesa-dev] [PATCH 4/7] glsl: pass symbols to find_matching_signature() rather than shader

2016-06-28 Thread Iago Toral
On Tue, 2016-06-28 at 11:52 +1000, Timothy Arceri wrote: > This will allow us to later split gl_shader into two structs. > --- > src/compiler/glsl/link_functions.cpp | 47 > +--- > 1 file changed, 22 insertions(+), 25 deletions(-) > > diff --git a/src/compiler/gls

Re: [Mesa-dev] [PATCH 4/7] glsl: pass symbols to find_matching_signature() rather than shader

2016-06-27 Thread Timothy Arceri
On Tue, 2016-06-28 at 11:52 +1000, Timothy Arceri wrote: > This will allow us to later split gl_shader into two structs. > --- >  src/compiler/glsl/link_functions.cpp | 47 +- > -- >  1 file changed, 22 insertions(+), 25 deletions(-) > > diff --git a/src/compiler/gls

[Mesa-dev] [PATCH 4/7] glsl: pass symbols to find_matching_signature() rather than shader

2016-06-27 Thread Timothy Arceri
This will allow us to later split gl_shader into two structs. --- src/compiler/glsl/link_functions.cpp | 47 +--- 1 file changed, 22 insertions(+), 25 deletions(-) diff --git a/src/compiler/glsl/link_functions.cpp b/src/compiler/glsl/link_functions.cpp index 4e102