From: Marek Olšák
At compile time, each shader determines which ST_NEW flags should be set
at shader bind time.
This just sets the new field for all shaders. The next commit will use it.
---
src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 175 -
src/mesa/state_tracker/s
On 07.08.2016 03:12, Marek Olšák wrote:
From: Marek Olšák
At compile time, each shader determines which ST_NEW flags should be set
at shader bind time.
This just sets the new field for all shaders. The next commit will use it.
---
src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 175 +
On Tue, Aug 9, 2016 at 12:56 PM, Nicolai Hähnle wrote:
> On 07.08.2016 03:12, Marek Olšák wrote:
>>
>> From: Marek Olšák
>>
>> At compile time, each shader determines which ST_NEW flags should be set
>> at shader bind time.
>>
>> This just sets the new field for all shaders. The next commit will
On 10.08.2016 13:05, Marek Olšák wrote:
On Tue, Aug 9, 2016 at 12:56 PM, Nicolai Hähnle wrote:
On 07.08.2016 03:12, Marek Olšák wrote:
From: Marek Olšák
At compile time, each shader determines which ST_NEW flags should be set
at shader bind time.
This just sets the new field for all shader
On Wed, Aug 10, 2016 at 4:34 PM, Nicolai Hähnle wrote:
> On 10.08.2016 13:05, Marek Olšák wrote:
>>
>> On Tue, Aug 9, 2016 at 12:56 PM, Nicolai Hähnle
>> wrote:
>>>
>>> On 07.08.2016 03:12, Marek Olšák wrote:
From: Marek Olšák
At compile time, each shader determines whic