Running shader-db with INTEL_DEBUG=noann reduces the runtime
from ~90 to ~80 seconds on my machine. It also reduces the disk space
consumed by the .out files from 660 MB (676 on disk) to 343 MB (358 on
disk).
---
src/mesa/drivers/dri/i965/brw_shader.cpp | 6 --
src/mesa/drivers/dri/i965/intel_
On Friday, May 30, 2014 07:35:23 PM Matt Turner wrote:
> Running shader-db with INTEL_DEBUG=noann reduces the runtime
> from ~90 to ~80 seconds on my machine. It also reduces the disk space
> consumed by the .out files from 660 MB (676 on disk) to 343 MB (358 on
> disk).
> ---
> src/mesa/drivers/d
On Sat, May 31, 2014 at 5:52 PM, Kenneth Graunke wrote:
> On Friday, May 30, 2014 07:35:23 PM Matt Turner wrote:
>> Running shader-db with INTEL_DEBUG=noann reduces the runtime
>> from ~90 to ~80 seconds on my machine. It also reduces the disk space
>> consumed by the .out files from 660 MB (676 o