Reviewed-by: Alejandro Piñeiro
On 02/06/16 23:09, Kenneth Graunke wrote:
> We still need to recompile the passthrough shader when this value
> changes, as it also affects the output vertex count. But otherwise,
> we can eliminate recompiles on Gen8+.
>
> We probably want to do this for Gen7 as w
We still need to recompile the passthrough shader when this value
changes, as it also affects the output vertex count. But otherwise,
we can eliminate recompiles on Gen8+.
We probably want to do this for Gen7 as well, but that requires
rewriting the input release code to use a loop, which is a tr