Reviewed-by: Bas Nieuwenhuizen
On Thu, Jul 6, 2017 at 9:50 PM, Connor Abbott wrote:
> From: Connor Abbott
>
> This makes the radv shader pipeline much closer to brw_preprocess_nir().
> The main changes are:
>
> - Now we call nir_split_var_copies(), which is necessary for
> nir_lower_var_copies(
From: Connor Abbott
This makes the radv shader pipeline much closer to brw_preprocess_nir().
The main changes are:
- Now we call nir_split_var_copies(), which is necessary for
nir_lower_var_copies() to work correctly. The SPIR-V frontend never
generates variable copies, so we didn't notice this,