I'm not terribly happy with how this worked out, I'm not going to NAK it as
I think it's the best we can do at the moment.
The reason why Connor (and others) have chosen to emit these things at the
top of the shader is because they frequently require some computation and
we don't want to
On Wednesday, March 11, 2015 03:33:24 PM Jason Ekstrand wrote:
I'm not terribly happy with how this worked out, I'm not going to NAK it as
I think it's the best we can do at the moment.
The reason why Connor (and others) have chosen to emit these things at the
top of the shader is because
On Wed, Mar 11, 2015 at 5:13 PM, Kenneth Graunke kenn...@whitecape.org
wrote:
On Wednesday, March 11, 2015 03:33:24 PM Jason Ekstrand wrote:
I'm not terribly happy with how this worked out, I'm not going to NAK it
as
I think it's the best we can do at the moment.
The reason why Connor
Signed-off-by: Kenneth Graunke kenn...@whitecape.org
---
src/mesa/drivers/dri/i965/brw_fs_nir.cpp | 51
1 file changed, 51 insertions(+)
diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
index c5ed55c..d700523