The only way we write CMASK/DCC compressed textures through shaders is fast clears and CMASK/DCC inits, which have their own flushes. Hence the CB cache is always up to date.
Signed-off-by: Bas Nieuwenhuizen <ba...@google.com> --- src/amd/vulkan/radv_meta_fast_clear.c | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/amd/vulkan/radv_meta_fast_clear.c b/src/amd/vulkan/radv_meta_fast_clear.c index 8009b287c4d..eedd3e15b94 100644 --- a/src/amd/vulkan/radv_meta_fast_clear.c +++ b/src/amd/vulkan/radv_meta_fast_clear.c @@ -372,8 +372,6 @@ emit_fast_clear_flush(struct radv_cmd_buffer *cmd_buffer, }, }; - cmd_buffer->state.flush_bits |= (RADV_CMD_FLAG_FLUSH_AND_INV_CB | - RADV_CMD_FLAG_FLUSH_AND_INV_CB_META); radv_cmd_buffer_upload_data(cmd_buffer, sizeof(vertex_data), 16, vertex_data, &offset); struct radv_buffer vertex_buffer = { .device = device, -- 2.11.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev