On Wed, 2016-09-28 at 11:42 -0700, Kenneth Graunke wrote:
> On Wednesday, September 28, 2016 9:00:50 AM PDT Eric Anholt wrote:
> >
> > Timothy Arceri writes:
> >
> > >
> > > On Sun, 2016-09-25 at 19:51 -0700, Kenneth Graunke wrote:
> > > >
> > > > On Saturday, September 24, 2016 3:26:09 PM PDT
On Wednesday, September 28, 2016 9:00:50 AM PDT Eric Anholt wrote:
> Timothy Arceri writes:
>
> > On Sun, 2016-09-25 at 19:51 -0700, Kenneth Graunke wrote:
> >> On Saturday, September 24, 2016 3:26:09 PM PDT Timothy Arceri wrote:
> >> >
> >> > Pointers will have different lengths so we simple cr
Timothy Arceri writes:
> On Sun, 2016-09-25 at 19:51 -0700, Kenneth Graunke wrote:
>> On Saturday, September 24, 2016 3:26:09 PM PDT Timothy Arceri wrote:
>> >
>> > Pointers will have different lengths so we simple create a
>> > different
>> > sha1 for each platform.
>>
>> I don't understand...
On Sun, 2016-09-25 at 19:51 -0700, Kenneth Graunke wrote:
> On Saturday, September 24, 2016 3:26:09 PM PDT Timothy Arceri wrote:
> >
> > Pointers will have different lengths so we simple create a
> > different
> > sha1 for each platform.
>
> I don't understand...you're putting pointers in the blo
On Saturday, September 24, 2016 3:26:09 PM PDT Timothy Arceri wrote:
> Pointers will have different lengths so we simple create a different
> sha1 for each platform.
I don't understand...you're putting pointers in the blob? How can that
work? You obviously can't reload things from the cache as a
Pointers will have different lengths so we simple create a different
sha1 for each platform.
---
src/mesa/drivers/dri/i965/brw_shader_cache.c | 25 +++--
1 file changed, 15 insertions(+), 10 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_shader_cache.c
b/src/mesa/dri