Re: [Mesa-dev] [PATCH 9.1 1/2] i965/vs: Fix Gen4/5 VUE map inconsistency with gl_ClipVertex

2013-04-26 Thread Chris Forbes
Hi Jordan Ouch. It does indeed break the steam client, horribly. Need to go digging a little more. -- Chris On Sat, Apr 27, 2013 at 5:15 PM, Jordan Justen wrote: > Chris, > > Similar to my attempt to backport 0967c362, I'm seeing issues with the > steam client on gm45 with this. Does steam loo

Re: [Mesa-dev] [PATCH 9.1 1/2] i965/vs: Fix Gen4/5 VUE map inconsistency with gl_ClipVertex

2013-04-26 Thread Chris Forbes
So it is, oops! Brain got onto `untangle this from Paul's VUE map changes` and did its own thing... On Sat, Apr 27, 2013 at 4:13 PM, Paul Berry wrote: > On 26 April 2013 18:20, Chris Forbes wrote: >> >> This is roughly a backport of Paul's commit 0967c362. > > > Actually commit 0967c362 is Eric

Re: [Mesa-dev] [PATCH 9.1 1/2] i965/vs: Fix Gen4/5 VUE map inconsistency with gl_ClipVertex

2013-04-26 Thread Jordan Justen
Chris, Similar to my attempt to backport 0967c362, I'm seeing issues with the steam client on gm45 with this. Does steam look okay for you on your 9.1 patches with ILK? -Jordan On Fri, Apr 26, 2013 at 6:20 PM, Chris Forbes wrote: > This is roughly a backport of Paul's commit 0967c362. > > We av

Re: [Mesa-dev] [PATCH 9.1 1/2] i965/vs: Fix Gen4/5 VUE map inconsistency with gl_ClipVertex

2013-04-26 Thread Paul Berry
On 26 April 2013 18:20, Chris Forbes wrote: > This is roughly a backport of Paul's commit 0967c362. > Actually commit 0967c362 is Eric's. In any case, this patch is: Reviewed-by: Paul Berry > > We avoided assigning a slot in the VUE map for gl_ClipVertex, but left > the bit set in outputs_w

[Mesa-dev] [PATCH 9.1 1/2] i965/vs: Fix Gen4/5 VUE map inconsistency with gl_ClipVertex

2013-04-26 Thread Chris Forbes
This is roughly a backport of Paul's commit 0967c362. We avoided assigning a slot in the VUE map for gl_ClipVertex, but left the bit set in outputs_written, producing horrible confusion further down the pipe. Mostly fixes rendering in source games, and probably in Freespace 2 SCP. Signed-off-by: