Re: [Mesa-dev] [PATCH V3 11/19] mesa: support multisample textures in framebuffer completeness check

2013-02-11 Thread Chris Forbes
Yikes, apparently I missed one. Thanks for spotting that. -- Chris On Tue, Feb 12, 2013 at 3:35 PM, Eric Anholt wrote: > Chris Forbes writes: > >> - sample count must be the same on all attachments >> - fixedsamplepositions must be the same on all attachments >> (renderbuffers have fixedsamplep

Re: [Mesa-dev] [PATCH V3 11/19] mesa: support multisample textures in framebuffer completeness check

2013-02-11 Thread Eric Anholt
Chris Forbes writes: > - sample count must be the same on all attachments > - fixedsamplepositions must be the same on all attachments > (renderbuffers have fixedsamplepositions=true implicitly; only > multisample textures can choose to have it false) > > V2: - fix wrapping to 80 columns, debug m

[Mesa-dev] [PATCH V3 11/19] mesa: support multisample textures in framebuffer completeness check

2013-02-08 Thread Chris Forbes
- sample count must be the same on all attachments - fixedsamplepositions must be the same on all attachments (renderbuffers have fixedsamplepositions=true implicitly; only multisample textures can choose to have it false) V2: - fix wrapping to 80 columns, debug message, fix for state moving