V3: move patch after fixes to ast for AoA and add const to helper as suggested by Ian
V2: move single dimensional array detection into a helper Signed-off-by: Timothy Arceri <t_arc...@yahoo.com.au> Reviewed-by: Ian Romanick <ian.d.roman...@intel.com> --- src/glsl/ast.h | 6 ++++++ src/glsl/ast_to_hir.cpp | 3 ++- 2 files changed, 8 insertions(+), 1 deletion(-) diff --git a/src/glsl/ast.h b/src/glsl/ast.h index b43be24..e5e3d4e 100644 --- a/src/glsl/ast.h +++ b/src/glsl/ast.h @@ -330,6 +330,12 @@ public: array_dimensions.push_tail(&dim->link); } + const bool is_single_dimension() + { + return this->array_dimensions.tail_pred->prev != NULL && + this->array_dimensions.tail_pred->prev->is_head_sentinel(); + } + virtual void print(void) const; /* This list contains objects of type ast_node containing the diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index 86650f9..a9696dc 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -6183,7 +6183,8 @@ ast_interface_block::hir(exec_list *instructions, _mesa_shader_stage_to_string(state->stage)); } if (this->instance_name == NULL || - strcmp(this->instance_name, "gl_in") != 0 || this->array_specifier == NULL) { + strcmp(this->instance_name, "gl_in") != 0 || this->array_specifier == NULL || + !this->array_specifier->is_single_dimension()) { _mesa_glsl_error(&loc, state, "gl_PerVertex input must be redeclared as " "gl_in[]"); -- 2.4.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev