Re: [Mesa-dev] [PATCH V6 06/27] glsl: add AoA support for atmoic counters

2015-10-06 Thread Matt Turner
Typo in the subject: atomic ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev

Re: [Mesa-dev] [PATCH V6 06/27] glsl: add AoA support for atmoic counters

2015-10-06 Thread Ian Romanick
This patch is Reviewed-by: Ian Romanick On 09/28/2015 07:42 PM, Timothy Arceri wrote: > This marks all counters in an AoA as active. > > For AoA all but the innermost array are treated as separate > counters/uniforms. The Nvidia binary also goes further and > finds inactive counters in the AoA,

[Mesa-dev] [PATCH V6 06/27] glsl: add AoA support for atmoic counters

2015-09-28 Thread Timothy Arceri
This marks all counters in an AoA as active. For AoA all but the innermost array are treated as separate counters/uniforms. The Nvidia binary also goes further and finds inactive counters in the AoA, in future we should do this too, however this gets things working for the time being. This change