Re: [Mesa-dev] [PATCH V7 09/24] glsl: calculate AoA uniform offset correctly for structs

2015-10-09 Thread Samuel Iglesias Gonsálvez
Reviewed-by: Samuel Iglesias Gonsálvez On 07/10/15 00:47, Timothy Arceri wrote: > This allows the correct offset to be calculated for use in indirect > indexing of samplers. > --- > src/glsl/glsl_types.cpp | 17 - > 1 file changed, 16 insertions(+), 1 deletion(-) > > diff --git

[Mesa-dev] [PATCH V7 09/24] glsl: calculate AoA uniform offset correctly for structs

2015-10-06 Thread Timothy Arceri
This allows the correct offset to be calculated for use in indirect indexing of samplers. --- src/glsl/glsl_types.cpp | 17 - 1 file changed, 16 insertions(+), 1 deletion(-) diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp index 25927f6..a1ee505 100644 --- a/src/glsl