On Wed, 2015-02-25 at 10:01 +0100, Iago Toral wrote:
> On Fri, 2015-02-06 at 15:03 +0100, Iago Toral Quiroga wrote:
> > Currently, we only consider precision qualifiers at compile-time. This patch
> > adds precision information to ir_variable so we can also do link time
> > checks.
> > Specificall
On Fri, 2015-02-06 at 15:03 +0100, Iago Toral Quiroga wrote:
> Currently, we only consider precision qualifiers at compile-time. This patch
> adds precision information to ir_variable so we can also do link time checks.
> Specifically, from the GLSL ES3 spec, 4.5.3 Precision Qualifiers:
>
> "The s
Currently, we only consider precision qualifiers at compile-time. This patch
adds precision information to ir_variable so we can also do link time checks.
Specifically, from the GLSL ES3 spec, 4.5.3 Precision Qualifiers:
"The same uniform declared in different shaders that are linked together
mus