Marta Lofstedt writes:
> From: Marta Lofstedt
>
> The split of Uniform blocks and shader storage block only loops
> up to MESA_SHADER_FRAGMENT and igonres compute shaders.
> This cause segfault when running the OpenGL ES 3.1 CTS tests
> with GL_ARB_compute_shader enabled.
>
> V2: Changed to use
From: Marta Lofstedt
The split of Uniform blocks and shader storage block only loops
up to MESA_SHADER_FRAGMENT and igonres compute shaders.
This cause segfault when running the OpenGL ES 3.1 CTS tests
with GL_ARB_compute_shader enabled.
V2: Changed to use MESA_SHADER_STAGES instead of
MESA_SHAD