Re: [Mesa-dev] [PATCH v2] glsl: Enable split of lower UBOs and SSBO also for compute shaders

2015-10-14 Thread Francisco Jerez
Marta Lofstedt writes: > From: Marta Lofstedt > > The split of Uniform blocks and shader storage block only loops > up to MESA_SHADER_FRAGMENT and igonres compute shaders. > This cause segfault when running the OpenGL ES 3.1 CTS tests > with GL_ARB_compute_shader enabled. > > V2: Changed to use

[Mesa-dev] [PATCH v2] glsl: Enable split of lower UBOs and SSBO also for compute shaders

2015-10-14 Thread Marta Lofstedt
From: Marta Lofstedt The split of Uniform blocks and shader storage block only loops up to MESA_SHADER_FRAGMENT and igonres compute shaders. This cause segfault when running the OpenGL ES 3.1 CTS tests with GL_ARB_compute_shader enabled. V2: Changed to use MESA_SHADER_STAGES instead of MESA_SHAD