No, that's the same experiment I would have run. I was hoping the original
authors could chime in, but it sounds like you have more insight via AoA
work.
I'll resubmit with your change, thanks!
-C
On Wed, Jul 9, 2014 at 5:36 PM, Timothy Arceri
wrote:
> On Wed, 2014-07-02 at 22:16 +1000, Tim
On Wed, 2014-07-02 at 22:16 +1000, Timothy Arceri wrote:
> On Tue, 2014-07-01 at 14:45 -0700, Kenneth Graunke wrote:
> > From: Cody Northrop
> >
> > Vectors are falling in to the ir_dereference_array() path.
> >
> > Without this change, the following glsl aborts the debug driver,
> > or gets the
On Tue, 2014-07-01 at 14:45 -0700, Kenneth Graunke wrote:
> From: Cody Northrop
>
> Vectors are falling in to the ir_dereference_array() path.
>
> Without this change, the following glsl aborts the debug driver,
> or gets the wrong answer in release:
>
> mat2x2 a = mat2( vec2( 1.0, vertex.x ),
From: Cody Northrop
Vectors are falling in to the ir_dereference_array() path.
Without this change, the following glsl aborts the debug driver,
or gets the wrong answer in release:
mat2x2 a = mat2( vec2( 1.0, vertex.x ), vec2( 0.0, 1.0 ) );
Also submitting piglit tests, will reference in bug.