Re: [Mesa-dev] [PATCH v2] glsl: add packed varyings to program resource list

2015-09-11 Thread Tapani Pälli
On 09/11/2015 09:15 AM, Ilia Mirkin wrote: On Fri, Sep 11, 2015 at 2:12 AM, Tapani Pälli wrote: This makes sure that user is still able to query properties about variables that have gotten packed by lower_packed_varyings pass. Fixes following OpenGL ES 3.1 test:

Re: [Mesa-dev] [PATCH v2] glsl: add packed varyings to program resource list

2015-09-11 Thread Ilia Mirkin
On Fri, Sep 11, 2015 at 2:12 AM, Tapani Pälli wrote: > This makes sure that user is still able to query properties about > variables that have gotten packed by lower_packed_varyings pass. > > Fixes following OpenGL ES 3.1 test: >

Re: [Mesa-dev] [PATCH v2] glsl: add packed varyings to program resource list

2015-09-11 Thread Ilia Mirkin
On Fri, Sep 11, 2015 at 2:18 AM, Tapani Pälli wrote: > On 09/11/2015 09:15 AM, Ilia Mirkin wrote: >> >> On Fri, Sep 11, 2015 at 2:12 AM, Tapani Pälli >> wrote: >>> >>> This makes sure that user is still able to query properties about >>> variables

Re: [Mesa-dev] [PATCH v2] glsl: add packed varyings to program resource list

2015-09-11 Thread Tapani Pälli
On 09/11/2015 09:32 AM, Ilia Mirkin wrote: On Fri, Sep 11, 2015 at 2:18 AM, Tapani Pälli wrote: On 09/11/2015 09:15 AM, Ilia Mirkin wrote: On Fri, Sep 11, 2015 at 2:12 AM, Tapani Pälli wrote: This makes sure that user is still able to

[Mesa-dev] [PATCH v2] glsl: add packed varyings to program resource list

2015-09-11 Thread Tapani Pälli
This makes sure that user is still able to query properties about variables that have gotten packed by lower_packed_varyings pass. Fixes following OpenGL ES 3.1 test: ES31-CTS.program_interface_query.separate-programs-vertex v2: fix 'name included in packed list' check (Ilia Mirkin)