Re: [Mesa-dev] [PATCH v2] glsl: reset BufferStride with explicit xfb_stride

2017-06-21 Thread Timothy Arceri
On 22/06/17 02:41, Juan A. Suarez Romero wrote: link_xfb_stride_layout_qualifiers() can be called multiple times, and each time we call prog->TransformFeedback.BufferStride is reset to 0. But we should only reset it if the shaders provide an explicit stride. Fixes: KHR-GL45.enhanced_layouts.xfb

[Mesa-dev] [PATCH v2] glsl: reset BufferStride with explicit xfb_stride

2017-06-21 Thread Juan A. Suarez Romero
link_xfb_stride_layout_qualifiers() can be called multiple times, and each time we call prog->TransformFeedback.BufferStride is reset to 0. But we should only reset it if the shaders provide an explicit stride. Fixes: KHR-GL45.enhanced_layouts.xfb_stride_of_empty_list KHR-GL45.enhanced_layouts.xf