On 03/05/2018 06:14 AM, Emil Velikov wrote:
On 13 February 2018 at 20:27, Brian Paul wrote:
On 02/13/2018 11:10 AM, Vadym Shovkoplias wrote:
Add support for GL_NUM_SHADING_LANGUAGE_VERSIONS
and glGetStringi for GL_SHADING_LANGUAGE_VERSION
v2:
- Combine similar functionality into
_
On 13 February 2018 at 20:27, Brian Paul wrote:
> On 02/13/2018 11:10 AM, Vadym Shovkoplias wrote:
>>
>> Add support for GL_NUM_SHADING_LANGUAGE_VERSIONS
>> and glGetStringi for GL_SHADING_LANGUAGE_VERSION
>>
>> v2:
>>- Combine similar functionality into
>> _mesa_get_shading_language_ver
Looks good. I wrote a new piglit test to exercise this. I'll cc you on
the review request for it.
Thanks for your persistence on this! I'll re-test and push this soon.
Reviewed-by: Brian Paul
On 02/13/2018 11:10 AM, Vadym Shovkoplias wrote:
Add support for GL_NUM_SHADING_LANGUAGE_VERSION
Add support for GL_NUM_SHADING_LANGUAGE_VERSIONS
and glGetStringi for GL_SHADING_LANGUAGE_VERSION
v2:
- Combine similar functionality into
_mesa_get_shading_language_version() function.
- Change GLSL version return mechanism.
v3:
- Add return of empty string for GLSL ver 1.10.
- Move _