On 16 June 2017 at 17:16, Gert Wollny wrote:
> Hello Emil,
>
> Am Freitag, den 16.06.2017, 15:21 +0100 schrieb Emil Velikov:
>>
>> Please don't use STL within core mesa code.
> May I ask why? I always try to not re-implement already available
> functionality and since mesa already uses C++ it seem
Hello Emil,
Am Freitag, den 16.06.2017, 15:21 +0100 schrieb Emil Velikov:
>
> Please don't use STL within core mesa code.
May I ask why? I always try to not re-implement already available
functionality and since mesa already uses C++ it seems kind of natural
to use the STL because it provides a
Hi Gert,
Welcome to Mesa, and apologies for chiming in so late.
Please don't use STL within core mesa code. While some places do use
it, those are quite isolated and have specific role.
For example:
- st/clover - heavily templated, pure C++
- drivers/swr - as above
- drivers/nouveau/codegen -
Dear all,
with the help of Nicolai's comments I rewrote the proposed patch set to improve
the register renaming.
The patch is related to bugs where shader compilation fails with
"- translation from TGSI failed!"
Among these is https://bugs.freedesktop.org/show_bug.cgi?id=65448 which I can