On Mon, Jul 2, 2018 at 11:26 AM, Kenneth Graunke
wrote:
> On Friday, June 29, 2018 5:13:48 PM PDT Jason Ekstrand wrote:
> > This little series adds an optimization pass to NIR and wires up up in
> anv
> > that moves large constant variables to a UBO. This fixes a farily common
> > case in some f
On Friday, June 29, 2018 5:13:48 PM PDT Jason Ekstrand wrote:
> This little series adds an optimization pass to NIR and wires up up in anv
> that moves large constant variables to a UBO. This fixes a farily common
> case in some filter or ambient occlusion shaders where they put some sort
> of loo
For the series:
Reviewed-by: Iago Toral Quiroga
On Fri, 2018-06-29 at 17:13 -0700, Jason Ekstrand wrote:
> This little series adds an optimization pass to NIR and wires up up
> in anv
> that moves large constant variables to a UBO. This fixes a farily
> common
> case in some filter or ambient o
This little series adds an optimization pass to NIR and wires up up in anv
that moves large constant variables to a UBO. This fixes a farily common
case in some filter or ambient occlusion shaders where they put some sort
of look-up table in the shader itself. This series takes Skyrim Special
Edi