Re: [Mesa-dev] [PATCH v2 03/11] mesa: Strip arrayness from interface block names in some IO validation

2016-06-30 Thread Kenneth Graunke
On Thursday, June 16, 2016 12:06:56 PM PDT Ian Romanick wrote: > From: Ian Romanick > > Outputs from the vertex shader need to be able to match > per-vertex-arrayed inputs of later stages. Acomplish this by stripping > one level of arrayness from the names and types of

Re: [Mesa-dev] [PATCH v2 03/11] mesa: Strip arrayness from interface block names in some IO validation

2016-06-23 Thread Ian Romanick
ping I'll have a response to Ilia's feedback shortly. On 06/16/2016 12:06 PM, Ian Romanick wrote: > From: Ian Romanick > > Outputs from the vertex shader need to be able to match > per-vertex-arrayed inputs of later stages. Acomplish this by stripping > one level of

Re: [Mesa-dev] [PATCH v2 03/11] mesa: Strip arrayness from interface block names in some IO validation

2016-06-16 Thread Ilia Mirkin
On Thu, Jun 16, 2016 at 3:06 PM, Ian Romanick wrote: > From: Ian Romanick > > Outputs from the vertex shader need to be able to match > per-vertex-arrayed inputs of later stages. Acomplish this by stripping > one level of arrayness from the names

[Mesa-dev] [PATCH v2 03/11] mesa: Strip arrayness from interface block names in some IO validation

2016-06-16 Thread Ian Romanick
From: Ian Romanick Outputs from the vertex shader need to be able to match per-vertex-arrayed inputs of later stages. Acomplish this by stripping one level of arrayness from the names and types of outputs going to a per-vertex-arrayed stage. v2: Add missing checks for