On Thursday, June 16, 2016 12:06:56 PM PDT Ian Romanick wrote:
> From: Ian Romanick
>
> Outputs from the vertex shader need to be able to match
> per-vertex-arrayed inputs of later stages. Acomplish this by stripping
> one level of arrayness from the names and types of
ping
I'll have a response to Ilia's feedback shortly.
On 06/16/2016 12:06 PM, Ian Romanick wrote:
> From: Ian Romanick
>
> Outputs from the vertex shader need to be able to match
> per-vertex-arrayed inputs of later stages. Acomplish this by stripping
> one level of
On Thu, Jun 16, 2016 at 3:06 PM, Ian Romanick wrote:
> From: Ian Romanick
>
> Outputs from the vertex shader need to be able to match
> per-vertex-arrayed inputs of later stages. Acomplish this by stripping
> one level of arrayness from the names
From: Ian Romanick
Outputs from the vertex shader need to be able to match
per-vertex-arrayed inputs of later stages. Acomplish this by stripping
one level of arrayness from the names and types of outputs going to a
per-vertex-arrayed stage.
v2: Add missing checks for