On 04/26/2017 11:44 AM, Timothy Arceri wrote:
On 26/04/17 17:47, Samuel Pitoiset wrote:
On 04/26/2017 03:46 AM, Timothy Arceri wrote:
On 24/04/17 20:35, Samuel Pitoiset wrote:
Bindless samplers/images are 64-bit unsigned integers, which
means they consume two components as specified by
On 26/04/17 17:47, Samuel Pitoiset wrote:
On 04/26/2017 03:46 AM, Timothy Arceri wrote:
On 24/04/17 20:35, Samuel Pitoiset wrote:
Bindless samplers/images are 64-bit unsigned integers, which
means they consume two components as specified by
ARB_bindless_texture.
It looks like we are not
On 04/26/2017 09:10 AM, Nicolai Hähnle wrote:
On 24.04.2017 12:35, Samuel Pitoiset wrote:
Bindless samplers/images are 64-bit unsigned integers, which
means they consume two components as specified by
ARB_bindless_texture.
It looks like we are not wasting uniform storage by changing
this
On 04/26/2017 03:46 AM, Timothy Arceri wrote:
On 24/04/17 20:35, Samuel Pitoiset wrote:
Bindless samplers/images are 64-bit unsigned integers, which
means they consume two components as specified by
ARB_bindless_texture.
It looks like we are not wasting uniform storage by changing
this
On 24.04.2017 12:35, Samuel Pitoiset wrote:
Bindless samplers/images are 64-bit unsigned integers, which
means they consume two components as specified by
ARB_bindless_texture.
It looks like we are not wasting uniform storage by changing
this because default-block uniforms are not packed. So,
On 24/04/17 20:35, Samuel Pitoiset wrote:
Bindless samplers/images are 64-bit unsigned integers, which
means they consume two components as specified by
ARB_bindless_texture.
It looks like we are not wasting uniform storage by changing
this because default-block uniforms are not packed. So,
Bindless samplers/images are 64-bit unsigned integers, which
means they consume two components as specified by
ARB_bindless_texture.
It looks like we are not wasting uniform storage by changing
this because default-block uniforms are not packed. So, if
we use N uint uniforms, they occupy N * 16