On Tue, 2017-05-02 at 12:23 -0700, Francisco Jerez wrote:
> Samuel Iglesias Gonsálvez writes:
>
> > El Viernes, 28 de abril de 2017 16:08:35 Francisco Jerez escribió:
> > > Samuel Iglesias Gonsálvez writes:
> > > > It was setting XYWZ swizzle and
Samuel Iglesias Gonsálvez writes:
> El Viernes, 28 de abril de 2017 16:08:35 Francisco Jerez escribió:
>> Samuel Iglesias Gonsálvez writes:
>> > It was setting XYWZ swizzle and writemask to all uniforms, no matter if
>> > they were a vector or scalar,
El Viernes, 28 de abril de 2017 16:08:35 Francisco Jerez escribió:
> Samuel Iglesias Gonsálvez writes:
> > It was setting XYWZ swizzle and writemask to all uniforms, no matter if
> > they were a vector or scalar, so this can lead to problems when loading
> > them to the push
Samuel Iglesias Gonsálvez writes:
> It was setting XYWZ swizzle and writemask to all uniforms, no matter if they
> were a vector or scalar, so this can lead to problems when loading them
> to the push constant buffer.
>
> Moreover, 'shift' calculation was designed to
It was setting XYWZ swizzle and writemask to all uniforms, no matter if they
were a vector or scalar, so this can lead to problems when loading them
to the push constant buffer.
Moreover, 'shift' calculation was designed to calculate the offset in
DWORDS, but it doesn't take into account DFs, so