On Fri, Aug 17, 2018 at 1:13 PM Jason Ekstrand wrote:
> On Mon, Jul 23, 2018 at 3:03 AM Timothy Arceri
> wrote:
>
>> Since we know what side of the branch we ended up on we can just
>> replace the use with a constant.
>>
>> All the spill changes in shader-db are from Dolphin uber shaders,
>> des
On Mon, Jul 23, 2018 at 3:03 AM Timothy Arceri
wrote:
> Since we know what side of the branch we ended up on we can just
> replace the use with a constant.
>
> All the spill changes in shader-db are from Dolphin uber shaders,
> despite some small regressions the change is clearly positive.
>
> sh
Since we know what side of the branch we ended up on we can just
replace the use with a constant.
All the spill changes in shader-db are from Dolphin uber shaders,
despite some small regressions the change is clearly positive.
V2: insert new constant after any phis in the
use->parent_instr->t
On 26/07/18 14:04, Timothy Arceri wrote:
On 23/07/18 18:02, Timothy Arceri wrote:
Since we know what side of the branch we ended up on we can just
replace the use with a constant.
All the spill changes in shader-db are from Dolphin uber shaders,
despite some small regressions the change is clea
On 23/07/18 18:02, Timothy Arceri wrote:
Since we know what side of the branch we ended up on we can just
replace the use with a constant.
All the spill changes in shader-db are from Dolphin uber shaders,
despite some small regressions the change is clearly positive.
shader-db results IVB:
tot
Since we know what side of the branch we ended up on we can just
replace the use with a constant.
All the spill changes in shader-db are from Dolphin uber shaders,
despite some small regressions the change is clearly positive.
shader-db results IVB:
total instructions in shared programs: 201