On Thu, 2014-12-04 at 17:39 +0900, Michel Dänzer wrote:
> On 04.12.2014 17:17, Iago Toral wrote:
> > On Wed, 2014-12-03 at 14:58 -0800, Jason Ekstrand wrote:
> >> On Wed, Dec 3, 2014 at 2:52 PM, Ian Romanick
> >> wrote:
> >> On 12/01/2014 03:04 AM, Iago Toral Quiroga wrote:
> >>
On 04.12.2014 17:17, Iago Toral wrote:
On Wed, 2014-12-03 at 14:58 -0800, Jason Ekstrand wrote:
On Wed, Dec 3, 2014 at 2:52 PM, Ian Romanick
wrote:
On 12/01/2014 03:04 AM, Iago Toral Quiroga wrote:
> From: Jason Ekstrand
(...)
>
> +enum mesa_array_format_
On Wed, 2014-12-03 at 14:58 -0800, Jason Ekstrand wrote:
>
>
> On Wed, Dec 3, 2014 at 2:52 PM, Ian Romanick
> wrote:
> On 12/01/2014 03:04 AM, Iago Toral Quiroga wrote:
> > From: Jason Ekstrand
(...)
>
> >
> > +enum mesa_array_format_datatype {
>
On Wed, Dec 3, 2014 at 2:52 PM, Ian Romanick wrote:
> On 12/01/2014 03:04 AM, Iago Toral Quiroga wrote:
> > From: Jason Ekstrand
> >
> > An array format is a 32-bit integer format identifier that can represent
> > any format that can be represented as an array of standard GL datatypes.
> > While
On 12/01/2014 03:04 AM, Iago Toral Quiroga wrote:
> From: Jason Ekstrand
>
> An array format is a 32-bit integer format identifier that can represent
> any format that can be represented as an array of standard GL datatypes.
> While the MESA_FORMAT enums provide several of these, they don't accou
From: Jason Ekstrand
An array format is a 32-bit integer format identifier that can represent
any format that can be represented as an array of standard GL datatypes.
While the MESA_FORMAT enums provide several of these, they don't account
for all of them.
v2 by Iago Toral Quiroga :
- Set pad to