Re: [Mesa-dev] [PATCH v2 12/13] i965: Add tessellation control shaders.

2015-12-22 Thread Jordan Justen
We discussed all my questions / comments on irc... 12 & 13 Reviewed-by: Jordan Justen On 2015-12-11 13:24:01, Kenneth Graunke wrote: > The TCS is the first tessellation shader stage, and the most > complicated. It has access to each of the control points in the input > patch, and computes a new

[Mesa-dev] [PATCH v2 12/13] i965: Add tessellation control shaders.

2015-12-11 Thread Kenneth Graunke
The TCS is the first tessellation shader stage, and the most complicated. It has access to each of the control points in the input patch, and computes a new output patch. There is one logical invocation per output control point; all invocations run in parallel, and can communicate by reading and