We discussed all my questions / comments on irc...
12 & 13 Reviewed-by: Jordan Justen
On 2015-12-11 13:24:01, Kenneth Graunke wrote:
> The TCS is the first tessellation shader stage, and the most
> complicated. It has access to each of the control points in the input
> patch, and computes a new
The TCS is the first tessellation shader stage, and the most
complicated. It has access to each of the control points in the input
patch, and computes a new output patch. There is one logical invocation
per output control point; all invocations run in parallel, and can
communicate by reading and