On 04/26/2016 03:17 AM, Ilia Mirkin wrote:
On Mon, Apr 25, 2016 at 4:15 PM, Samuel Pitoiset
wrote:
This implements RESQ for surfaces which comes from imageSize() GLSL
bultin. As the dimensions are sticked into the driver constant buffer,
this only has to be lowered with loads.
v2: - load a 1
On Mon, Apr 25, 2016 at 4:15 PM, Samuel Pitoiset
wrote:
> This implements RESQ for surfaces which comes from imageSize() GLSL
> bultin. As the dimensions are sticked into the driver constant buffer,
> this only has to be lowered with loads.
>
> v2: - load a 1 into .w for the number of samples
>
This implements RESQ for surfaces which comes from imageSize() GLSL
bultin. As the dimensions are sticked into the driver constant buffer,
this only has to be lowered with loads.
v2: - load a 1 into .w for the number of samples
- divide z-dim for cube/cube arrays by 6
Signed-off-by: Samuel Pi