On 05/04/2017 09:55 PM, Samuel Pitoiset wrote:
On 05/04/2017 09:51 PM, Samuel Pitoiset wrote:
On 05/04/2017 09:44 PM, Nicolai Hähnle wrote:
On 04.05.2017 20:54, Marek Olšák wrote:
On Wed, Apr 26, 2017 at 9:40 AM, Nicolai Hähnle
wrote:
On 24.04.2017 12:35, Samuel
On 05/04/2017 09:51 PM, Samuel Pitoiset wrote:
On 05/04/2017 09:44 PM, Nicolai Hähnle wrote:
On 04.05.2017 20:54, Marek Olšák wrote:
On Wed, Apr 26, 2017 at 9:40 AM, Nicolai Hähnle
wrote:
On 24.04.2017 12:35, Samuel Pitoiset wrote:
The ARB_bindless_texture spec
On 05/04/2017 09:44 PM, Nicolai Hähnle wrote:
On 04.05.2017 20:54, Marek Olšák wrote:
On Wed, Apr 26, 2017 at 9:40 AM, Nicolai Hähnle
wrote:
On 24.04.2017 12:35, Samuel Pitoiset wrote:
The ARB_bindless_texture spec says:
"Interactions with GLSL 4.20"
"Without
On 04.05.2017 20:54, Marek Olšák wrote:
On Wed, Apr 26, 2017 at 9:40 AM, Nicolai Hähnle wrote:
On 24.04.2017 12:35, Samuel Pitoiset wrote:
The ARB_bindless_texture spec says:
"Interactions with GLSL 4.20"
"Without GLSL 4.20 support, sampler and image uniforms may
On Wed, Apr 26, 2017 at 9:40 AM, Nicolai Hähnle wrote:
> On 24.04.2017 12:35, Samuel Pitoiset wrote:
>>
>> The ARB_bindless_texture spec says:
>>
>>"Interactions with GLSL 4.20"
>>
>>"Without GLSL 4.20 support, sampler and image uniforms may only
>> be initialized
On 04/26/2017 09:40 AM, Nicolai Hähnle wrote:
On 24.04.2017 12:35, Samuel Pitoiset wrote:
The ARB_bindless_texture spec says:
"Interactions with GLSL 4.20"
"Without GLSL 4.20 support, sampler and image uniforms may only
be initialized through the OpenGL API. With GLSL 4.20,
On 24.04.2017 12:35, Samuel Pitoiset wrote:
The ARB_bindless_texture spec says:
"Interactions with GLSL 4.20"
"Without GLSL 4.20 support, sampler and image uniforms may only
be initialized through the OpenGL API. With GLSL 4.20, sampler
and image uniforms may be initialized in
On 24/04/17 20:35, Samuel Pitoiset wrote:
The ARB_bindless_texture spec says:
"Interactions with GLSL 4.20"
"Without GLSL 4.20 support, sampler and image uniforms may only
be initialized through the OpenGL API. With GLSL 4.20, sampler
and image uniforms may be initialized
The ARB_bindless_texture spec says:
"Interactions with GLSL 4.20"
"Without GLSL 4.20 support, sampler and image uniforms may only
be initialized through the OpenGL API. With GLSL 4.20, sampler
and image uniforms may be initialized in the shader using
layout(binding =