Re: [Mesa-dev] [PATCH v2 2/3] i965/miptree: Set logical_depth0 == 6 for cube maps

2016-07-19 Thread Iago Toral
On Tue, 2016-07-19 at 08:26 -0700, Jason Ekstrand wrote: > This matches what we do for cube maps where logical_depth0 is in > number of > face-layers rather than number of cubes.  This does mean that we will > temporarily be setting the surface bounds too loose for cube map > textures > but we are

[Mesa-dev] [PATCH v2 2/3] i965/miptree: Set logical_depth0 == 6 for cube maps

2016-07-19 Thread Jason Ekstrand
This matches what we do for cube maps where logical_depth0 is in number of face-layers rather than number of cubes. This does mean that we will temporarily be setting the surface bounds too loose for cube map textures but we are already setting them too loose for cube arrays and we will be fixing