On Mon, 2016-12-12 at 23:14 -0800, Kenneth Graunke wrote:
> On Monday, December 12, 2016 2:11:43 PM PST Iago Toral Quiroga wrote:
> >
> > This is ported from the Intel lowering pass that we use with GLSL
> > IR.
> > The NIR pass only handles cube maps, not shadow samplers, which are
> > also
On Mon, 2016-12-12 at 23:14 -0800, Kenneth Graunke wrote:
> On Monday, December 12, 2016 2:11:43 PM PST Iago Toral Quiroga wrote:
> >
> > This is ported from the Intel lowering pass that we use with GLSL
> > IR.
> > The NIR pass only handles cube maps, not shadow samplers, which are
> > also
On Monday, December 12, 2016 2:11:43 PM PST Iago Toral Quiroga wrote:
> This is ported from the Intel lowering pass that we use with GLSL IR.
> The NIR pass only handles cube maps, not shadow samplers, which are
> also lowered for gen < 8 on Intel hardware. We will add support for
> that in a
This is ported from the Intel lowering pass that we use with GLSL IR.
The NIR pass only handles cube maps, not shadow samplers, which are
also lowered for gen < 8 on Intel hardware. We will add support for
that in a later patch, at which point we should be able to remove
the GLSL IR lowering pass.