some nitpicks, but with those fixed:
Reviewed-by: Karol Herbst
On Wed, Jul 18, 2018 at 7:05 PM, Rhys Perry wrote:
> This hits the shader-db numbers a good bit, though a few xmads is way
> faster than an imul or imad and the cost is mitigated by the next commit,
> which optimizes many
This hits the shader-db numbers a good bit, though a few xmads is way
faster than an imul or imad and the cost is mitigated by the next commit,
which optimizes many multiplications by immediates into shorter and less
register heavy instructions than the xmads.
total instructions in shared