_mesa_strtod and _mesa_strtof are only used from the GLSL compiler and
the ARB_[vertex|fragment]_program code, meaning that the locale doesn't
need to be initialized before the first OpenGL context gets initialized.
So let's use explicit initialization from the one-time init code instead
of
On Thu, Jun 25, 2015 at 2:05 PM, Erik Faye-Lund kusmab...@gmail.com wrote:
_mesa_strtod and _mesa_strtof are only used from the GLSL compiler and
the ARB_[vertex|fragment]_program code, meaning that the locale doesn't
need to be initialized before the first OpenGL context gets initialized.
So
On Fri, Jun 26, 2015 at 12:44 AM, Matt Turner matts...@gmail.com wrote:
On Thu, Jun 25, 2015 at 2:05 PM, Erik Faye-Lund kusmab...@gmail.com wrote:
_mesa_strtod and _mesa_strtof are only used from the GLSL compiler and
the ARB_[vertex|fragment]_program code, meaning that the locale doesn't
need