Re: [Mesa-dev] [PATCH v3] glsl: add packed varyings to program resource list

2015-09-24 Thread Tapani Pälli
On 09/25/2015 08:45 AM, Ilia Mirkin wrote: On Fri, Sep 11, 2015 at 3:19 AM, Tapani Pälli wrote: This makes sure that user is still able to query properties about variables that have gotten packed by lower_packed_varyings pass. Fixes following OpenGL ES 3.1 test: ES31-CTS.program_interfac

Re: [Mesa-dev] [PATCH v3] glsl: add packed varyings to program resource list

2015-09-24 Thread Ilia Mirkin
On Fri, Sep 11, 2015 at 3:19 AM, Tapani Pälli wrote: > This makes sure that user is still able to query properties about > variables that have gotten packed by lower_packed_varyings pass. > > Fixes following OpenGL ES 3.1 test: >ES31-CTS.program_interface_query.separate-programs-vertex > > v2:

Re: [Mesa-dev] [PATCH v3] glsl: add packed varyings to program resource list

2015-09-22 Thread Lofstedt, Marta
t; To: mesa-dev@lists.freedesktop.org > Subject: [Mesa-dev] [PATCH v3] glsl: add packed varyings to program > resource list > > This makes sure that user is still able to query properties about variables > that > have gotten packed by lower_packed_varyings pass. > > Fixes

[Mesa-dev] [PATCH v3] glsl: add packed varyings to program resource list

2015-09-11 Thread Tapani Pälli
This makes sure that user is still able to query properties about variables that have gotten packed by lower_packed_varyings pass. Fixes following OpenGL ES 3.1 test: ES31-CTS.program_interface_query.separate-programs-vertex v2: fix 'name included in packed list' check (Ilia Mirkin) v3: iterat