On 09/02/16 02:29, Jordan Justen wrote:
> On 2016-02-06 10:25:59, Ben Widawsky wrote:
>> On Sat, Feb 06, 2016 at 12:01:50PM +0100, Alejandro Piñeiro wrote:
>>> From: Chris Forbes
>>>
>>> Two things were broken here:
>>> - The depth/stencil surface dimensions were broken for MSAA.
>>> - Sample coun
On 2016-02-06 10:25:59, Ben Widawsky wrote:
> On Sat, Feb 06, 2016 at 12:01:50PM +0100, Alejandro Piñeiro wrote:
> > From: Chris Forbes
> >
> > Two things were broken here:
> > - The depth/stencil surface dimensions were broken for MSAA.
> > - Sample count was programmed incorrectly.
> >
> > Res
On 06/02/16 19:25, Ben Widawsky wrote:
> On Sat, Feb 06, 2016 at 12:01:50PM +0100, Alejandro Piñeiro wrote:
>> From: Chris Forbes
>>
>> Two things were broken here:
>> - The depth/stencil surface dimensions were broken for MSAA.
>> - Sample count was programmed incorrectly.
>>
>> Result was the
On Sat, Feb 06, 2016 at 12:01:50PM +0100, Alejandro Piñeiro wrote:
> From: Chris Forbes
>
> Two things were broken here:
> - The depth/stencil surface dimensions were broken for MSAA.
> - Sample count was programmed incorrectly.
>
> Result was the depth resolve didn't work correctly on MSAA surf
On Sat, Feb 6, 2016 at 6:01 AM, Alejandro Piñeiro wrote:
> I also slightly changed the commit message to reflect that this patch
> fixes bug #76396. Also removed the "Signed-off-by: Chris Forbes
> " because is not technically true anymore. Chris can
> re-add that again when he push the patch, if a
From: Chris Forbes
Two things were broken here:
- The depth/stencil surface dimensions were broken for MSAA.
- Sample count was programmed incorrectly.
Result was the depth resolve didn't work correctly on MSAA surfaces, and
so sampling the surface later produced garbage.
Fixes the new piglit t