On 05/08/15 09:57, Iago Toral wrote:
> On Tue, 2015-08-04 at 14:08 -0700, Jordan Justen wrote:
>> On 2015-07-14 00:46:10, Iago Toral Quiroga wrote:
>>> From: Samuel Iglesias Gonsalvez
>>>
>>> They only can be defined in the last position of the shader
>>> storage blocks.
>>>
>>> When an unsized
On 05/08/15 08:41, Iago Toral wrote:
> On Tue, 2015-08-04 at 14:08 -0700, Jordan Justen wrote:
>> On 2015-07-14 00:46:10, Iago Toral Quiroga wrote:
>>> From: Samuel Iglesias Gonsalvez
>>>
>>> They only can be defined in the last position of the shader
>>> storage blocks.
>>>
>>> When an unsized ar
On Tue, 2015-08-04 at 14:08 -0700, Jordan Justen wrote:
> On 2015-07-14 00:46:10, Iago Toral Quiroga wrote:
> > From: Samuel Iglesias Gonsalvez
> >
> > They only can be defined in the last position of the shader
> > storage blocks.
> >
> > When an unsized array is used in different shaders, it m
On Tue, 2015-08-04 at 14:08 -0700, Jordan Justen wrote:
> On 2015-07-14 00:46:10, Iago Toral Quiroga wrote:
> > From: Samuel Iglesias Gonsalvez
> >
> > They only can be defined in the last position of the shader
> > storage blocks.
> >
> > When an unsized array is used in different shaders, it m
On 2015-07-14 00:46:10, Iago Toral Quiroga wrote:
> From: Samuel Iglesias Gonsalvez
>
> They only can be defined in the last position of the shader
> storage blocks.
>
> When an unsized array is used in different shaders, it might be
> converted in different sized arrays, avoid get a linker erro
From: Samuel Iglesias Gonsalvez
They only can be defined in the last position of the shader
storage blocks.
When an unsized array is used in different shaders, it might be
converted in different sized arrays, avoid get a linker error
in that case.
v2:
- Rework error condition and error messages