On Tue, 09 May 2017 09:31:18 -0700
Eric Anholt wrote:
> Gregory Hainaut writes:
>
> > On 5/8/17, Emil Velikov wrote:
> [...]
> >
> > Hello Emil,
> >
> > Yes you're right. And potentially it can be back-ported to stable
Gregory Hainaut writes:
> On 5/8/17, Emil Velikov wrote:
>> Having a look at Xlib might be good indeed.
>>
>> Then again, the solution you've proposed looks perfectly reasonable,
>> IMHO. It handles the problem _now_ and should also work
On 5/8/17, Emil Velikov wrote:
> Having a look at Xlib might be good indeed.
>
> Then again, the solution you've proposed looks perfectly reasonable,
> IMHO. It handles the problem _now_ and should also work when/if we
> address Xlib.
> I'll take another look
gregory hainaut writes:
> On Fri, 5 May 2017 17:45:01 +0200
> Axel Davy wrote:
>
>> Hi,
>>
>> There should be very few X11 calls while rendering (basically only at
>> the beginning or end of a frame).
>>
>> Why not just always run these
On 5 May 2017 at 18:28, gregory hainaut wrote:
> On Fri, 5 May 2017 18:17:22 +0100
> Emil Velikov wrote:
>
>> On 5 May 2017 at 17:58, gregory hainaut wrote:
>> > On Fri, 5 May 2017 17:45:01 +0200
>> > Axel Davy
Hi,
There should be very few X11 calls while rendering (basically only at
the beginning or end of a frame).
Why not just always run these calls in the main thread (and wait for
glthread work to finish) ?
That's basically what we do for gallium nine.
Yours,
Axel
On 05/05/2017 17:37,
On Fri, 5 May 2017 18:17:22 +0100
Emil Velikov wrote:
> On 5 May 2017 at 17:58, gregory hainaut wrote:
> > On Fri, 5 May 2017 17:45:01 +0200
> > Axel Davy wrote:
> >
> [...]
> >
> > Hello Axel,
> >
> > Yes it
On 5 May 2017 at 17:58, gregory hainaut wrote:
> On Fri, 5 May 2017 17:45:01 +0200
> Axel Davy wrote:
>
>> Hi,
>>
>> There should be very few X11 calls while rendering (basically only at
>> the beginning or end of a frame).
>>
>> Why not just
On Fri, 5 May 2017 17:45:01 +0200
Axel Davy wrote:
> Hi,
>
> There should be very few X11 calls while rendering (basically only at
> the beginning or end of a frame).
>
> Why not just always run these calls in the main thread (and wait for
> glthread work to finish)
Hello Mesa developers,
Following the discussion from
https://lists.freedesktop.org/archives/mesa-dev/2017-April/153137.html
A check was added to ensure that X11 display can be locked. It should be enough
to ensure thread safety between X11 and glthread.
I also did the check on DRI3 as I'm not
10 matches
Mail list logo