Re: [Mesa-dev] [PATCH v3 07/14] anv: Move shader hashing to anv_pipeline

2017-05-02 Thread Iago Toral
On Thu, 2017-04-27 at 09:31 -0700, Jason Ekstrand wrote: > Shader hashing is very closely related to shader > compilation.  Putting > them right next to each other in anv_pipeline makes it easier to > verify > that we're actually hashing everything we need to be hashing. Maybe add that this versio

[Mesa-dev] [PATCH v3 07/14] anv: Move shader hashing to anv_pipeline

2017-04-27 Thread Jason Ekstrand
Shader hashing is very closely related to shader compilation. Putting them right next to each other in anv_pipeline makes it easier to verify that we're actually hashing everything we need to be hashing. --- src/intel/vulkan/anv_pipeline.c | 59 --- src/intel