On Thu, 2017-04-27 at 09:31 -0700, Jason Ekstrand wrote:
> Shader hashing is very closely related to shader
> compilation. Putting
> them right next to each other in anv_pipeline makes it easier to
> verify
> that we're actually hashing everything we need to be hashing.
Maybe add that this versio
Shader hashing is very closely related to shader compilation. Putting
them right next to each other in anv_pipeline makes it easier to verify
that we're actually hashing everything we need to be hashing.
---
src/intel/vulkan/anv_pipeline.c | 59 ---
src/intel