Re: [Mesa-dev] [PATCH v3 1/2] wayland/egl: initialize window surface size to window size

2018-07-24 Thread Juan A. Suarez Romero
This patch is still unreviewed, and fixes quite a bunch of CTS tests when using Wayland. Any chance to get a review? Thanks in advance J.A. On Wed, 2018-06-06 at 12:40 +0200, Juan A. Suarez Romero wrote: > When creating a windows surface with eglCreateWindowSurface(), the > width and h

Re: [Mesa-dev] [PATCH v3 1/2] wayland/egl: initialize window surface size to window size

2018-06-27 Thread Eric Engestrom
On Wednesday, 2018-06-06 10:41:31 +, Juan A. Suarez Romero wrote: > When creating a windows surface with eglCreateWindowSurface(), the > width and height returned by eglQuerySurface(EGL_{WIDTH,HEIGHT}) is > invalid until buffers are updated (like calling glClear()). > > But according to EGL 1.

Re: [Mesa-dev] [PATCH v3 1/2] wayland/egl: initialize window surface size to window size

2018-06-21 Thread Juan A. Suarez Romero
Gently ping to get a review O:) J.A. On Wed, 2018-06-06 at 12:40 +0200, Juan A. Suarez Romero wrote: > When creating a windows surface with eglCreateWindowSurface(), the > width and height returned by eglQuerySurface(EGL_{WIDTH,HEIGHT}) is > invalid until buffers are updated (like callin

[Mesa-dev] [PATCH v3 1/2] wayland/egl: initialize window surface size to window size

2018-06-06 Thread Juan A. Suarez Romero
When creating a windows surface with eglCreateWindowSurface(), the width and height returned by eglQuerySurface(EGL_{WIDTH,HEIGHT}) is invalid until buffers are updated (like calling glClear()). But according to EGL 1.5 spec, section 3.5.6 ("Surface Attributes"): "Querying EGL_WIDTH and EGL_HEI