This patch is still unreviewed, and fixes quite a bunch of CTS tests when using
Wayland.
Any chance to get a review? Thanks in advance
J.A.
On Wed, 2018-06-06 at 12:40 +0200, Juan A. Suarez Romero wrote:
> When creating a windows surface with eglCreateWindowSurface(), the
> width and h
On Wednesday, 2018-06-06 10:41:31 +, Juan A. Suarez Romero wrote:
> When creating a windows surface with eglCreateWindowSurface(), the
> width and height returned by eglQuerySurface(EGL_{WIDTH,HEIGHT}) is
> invalid until buffers are updated (like calling glClear()).
>
> But according to EGL 1.
Gently ping to get a review O:)
J.A.
On Wed, 2018-06-06 at 12:40 +0200, Juan A. Suarez Romero wrote:
> When creating a windows surface with eglCreateWindowSurface(), the
> width and height returned by eglQuerySurface(EGL_{WIDTH,HEIGHT}) is
> invalid until buffers are updated (like callin
When creating a windows surface with eglCreateWindowSurface(), the
width and height returned by eglQuerySurface(EGL_{WIDTH,HEIGHT}) is
invalid until buffers are updated (like calling glClear()).
But according to EGL 1.5 spec, section 3.5.6 ("Surface Attributes"):
"Querying EGL_WIDTH and EGL_HEI