On Sunday, October 22, 2017 1:01:29 PM PDT Jordan Justen wrote:
> From: Timothy Arceri
>
> This uses the recently-added disk_cache.c to write out the final
> linked binary for vertex and fragment shader programs.
>
> This is based off the initial implementation done by Carl Worth.
>
> v2:
> *
looks good
On Tue, Oct 24, 2017 at 12:06 AM, Jordan Justen
wrote:
> On 2017-10-23 19:48:51, Jason Ekstrand wrote:
> >
> > On Sun, Oct 22, 2017 at 1:01 PM, Jordan Justen <
> jordan.l.jus...@intel.com>
> > wrote:
> >
> > > + #define SET_UPLOAD_PARAMS(sh, sh_caps, prog) \
> >
On 2017-10-23 19:48:51, Jason Ekstrand wrote:
>
> On Sun, Oct 22, 2017 at 1:01 PM, Jordan Justen
> wrote:
>
> > + #define SET_UPLOAD_PARAMS(sh, sh_caps, prog) \
> > + do { \
> > + prog_key.sh.program_st
I made one minor comment below.
Reviewed-by: Jason Ekstrand
On Sun, Oct 22, 2017 at 1:01 PM, Jordan Justen
wrote:
> From: Timothy Arceri
>
> This uses the recently-added disk_cache.c to write out the final
> linked binary for vertex and fragment shader programs.
>
> This is based off the init
From: Timothy Arceri
This uses the recently-added disk_cache.c to write out the final
linked binary for vertex and fragment shader programs.
This is based off the initial implementation done by Carl Worth.
v2:
* Squash 'i965: add image param shader cache support'
* Squash 'i965: add shader ca