[Mesa-dev] [PATCH v3 25/43] compiler: Mark when input/ouput attribute at VS uses 16-bit

2017-10-12 Thread Jose Maria Casanova Crespo
New shader attribute to mark when a location has 16-bit value. This patch includes support on mesa glsl and nir. --- src/compiler/glsl_types.h | 24 src/compiler/nir/nir_gather_info.c | 23 --- src/compiler/nir_types.cpp | 6 ++ sr

Re: [Mesa-dev] [PATCH v3 25/43] compiler: Mark when input/ouput attribute at VS uses 16-bit

2017-10-15 Thread Pohjolainen, Topi
On Thu, Oct 12, 2017 at 08:38:14PM +0200, Jose Maria Casanova Crespo wrote: > New shader attribute to mark when a location has 16-bit > value. This patch includes support on mesa glsl and nir. > --- > src/compiler/glsl_types.h | 24 > src/compiler/nir/nir_gather_i

Re: [Mesa-dev] [PATCH v3 25/43] compiler: Mark when input/ouput attribute at VS uses 16-bit

2017-10-17 Thread Chema Casanova
On 15/10/17 12:00, Pohjolainen, Topi wrote: > On Thu, Oct 12, 2017 at 08:38:14PM +0200, Jose Maria Casanova Crespo wrote: >> New shader attribute to mark when a location has 16-bit >> value. This patch includes support on mesa glsl and nir. >> --- >> src/compiler/glsl_types.h | 24 +++